BFF or Die is a fast-paced action/puzzle game where a group of four friends, who are also close family, are being forced to play for their lives on a planet full of aliens and monsters.
Piece together the Blue, Yellow, Red and Green gems to navigate through alien environments and, of course, to fight off alien monsters while making sure your friends survive too!
Features
• 100 levels in 3 different worlds
• 4 different worlds to discover
• Easy-to-learn controls
• Extensive Gamepad Support (XBOX 360, OUYA, PS3, PS4, 3DS, Gamepads that have Analog sticks)
• Works with TV and TV-like outputs (e.g. VGA, HDMI, RCA)
• Supports Windows, Linux and Mac OS X
Endless Modes and Bonus Levels
You are never alone in BFF or Die. The levels are unique each time you play, and there will be plenty of new levels to discover.
If you’ve already played to the end and unlocked the Endless Mode, you will also get additional bonus levels upon starting a new game! The bonus levels are included in the bonus levels pack.
HD Graphics & Amazing Soundtrack
Not only does BFF or Die look and sound amazing, but it also supports a wide variety of high-resolution displays (e.g. 1080p) and speakers (e.g. 5.1 surround). The music is arranged by the game’s composer, which is also how the levels are designed.
Share Your Game
The game can be shared and played with anyone across the globe! Pick up a copy on Steam, itch.io or through the BFF or Die website.
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Love On Paper Features Key:
- Original soundtrack.
- In-game selections.
- 2-4 hours of game-time.
- 30 minutes of improvisation and creation.
- Full PlayStation®2 version with PS®Audio™ with Replay mode.
- XMB and Title Screen Notification.
- Five new Orchestral Orchestral pieces, four new Electronic pieces,
and two new Pop pieces. - New track for the Main Title Theme.
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Long ago, before the Beginning of Time, the Gods gifted all of their creations with a powerful power. The Gods soon realized that their creations were becoming more and more powerful and feared that their creations might someday come to overthrow them. To prevent this from happening, the Gods devised a plan to destroy the power granted to their creations and thereby make them mortal, powerless, and forever weak. The Gods planned to do this by creating an infinite number of universes. Each new universe, though it would have the same rules as the previous one, would contain an all new set of infinite characters. Because the Gods could change the rules for each new universe, every character would be in an almost unique and never before seen position in that universe.
Unfortunately, due to an error, the Gods created an infinite number of universes. From that point on, all those universes existed in parallel and, as the Gods had predicted, every new universe came to contain its own set of unique characters, all of them destined to fight one another in a never-ending battle to determine who would become supreme ruler of the universe.
In that struggle, each new character was born virtually immortal and did not die until he had been defeated or had died of old age. As the fight dragged on and on into the future, the Gods realized that it was destined to end in a draw, because the infinite number of characters living in all those infinite universes all ended up being perfect copies of each other, each possessing identical abilities and identical weaknesses and strengths. And so, against all rational expectations, it happened that for all that time the characters, all of them alive at once, fought on and on in eternal combat, led by a single perfect leader. And in that battle, the Gods realized that the battle would never end and all characters, in their attempt to fulfill their destiny of battle, would follow the rule of violence, which is how humans live. They would not cease to exist, but they would spend the rest of their lives at war with their own kind and no other, by taking life against their will and even against their own instincts.
However, the Gods believed that, by restraining their power, the perfect leader of this war could show them what their ultimate weapon was: Infinity. The Gods were aware that if one perfect leader could conceive of a weapon that could destroy another perfect leader and all his followers, that weapon must have been to do with the power of infinity. The God, knowing that a perfect leader can never be born, ordered the beautiful woman, his mortal
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Atmosphere:
Tons of Characters;
Easy to learn;
Hard to master;
Easy to develop;
Encourage Players to Pardon themselves with the Help of their Best Friends
Achievement System;
Non-linear story;
Master will always feel the Pain;
Great characters and details;
Unique game/world design
What is different about this kind of game is that you play as a huge pirate ship and navigate through the oceans to find the source, where you will surely face thousands of other pirates, who all want your treasure. Who will you help, and who will you fight? The main character of the game, for example, is a poor young woman who wants to find her father; she is taking a journey with a merchant and a powerful pirate ship. This story is similar to the Odyssey; the main characters don’t have a written story, they are only known by the main developer.
What would you do if you were a real pirate on the high seas and you were alone, traveling in a pirate ship? Probably you’d try to be the captain. However, if you are a real pirate, you’d be the second, or third captain if you are the captain of a fleet, or you will be the mercenary, the armed conflict officer, or the blue shirt, and you will do what is necessary to win, from looting the loser, to stabbing the enemies in the back. You are in a land where you can customize your character, but you can also build your own pirate ship in the harbour and control every detail.
You can build your own ship by attaching to the ship you use a crane and pre-built modules and tanks. This can be done quickly and easily and as a result, you will have less risk in the long run. You can visit different islands scattered throughout the sea and they all contain enormous rewards, such as chests full of coins, gems, and treasures. You can even battle and get involved in skirmishes in the islands. If you are able to accomplish the task of finding and transporting the “Fon Vitae”, then you will be rewarded. When you find the legendary staff, you will receive a life-long supply of energy, speed and strength. The staff is smaller than a ship but you need it to “steer” through the islands and places you need to go. You can use it to search dungeons, which are
What’s new in Love On Paper:
- First choose one of the language below.
- Click on the 【name of language you found below】 to download the
appropriate archive (from the compressed folder). You must install it on
your system. -
If you don’t have WinRAR, download
it. -
Use the automatic patch configuration
tool to patch the game. -
Update DirectX.
-
Sometimes you encounter problems with.NET Framework.
Delete all files placed in C:\Windows\Microsoft.NET\Framework\ (except last folder)
and delete C:\Windows\Microsoft.NET\Framework\v4.0.30319\Temporary ASP.NET
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Minimum:
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Processor: Intel Core i5-8500
Memory: 6 GB
Graphics: Intel HD 4000 (12 MB) / NVIDIA 8600 GT / AMD HD 6470
DirectX: Version 11
Storage: 250 GB
Recommended:
Processor: Intel Core i7-6700
Memory: 16 GB
Graphics: Intel HD 4000 (12 MB) / NVIDIA 8800 GT
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Boardgame News; November/December 2018
Published on 23 March 2019 by
The Works.
Product Description:
Stalingrad was the last major battle in WW2. The Germans were already on the point of total collapse, and the Russian Armies now in the process of raging resurgence. With the coming of the US, the tide of the war now also turned. MapSource will be publishing a series of (small) games which cover the period of those events, with the first game released this month, at this time.
There is no release date yet for this game, but they plan to release it in mid-2020, once the game is in production.
The game is designed for 2-6 players and is set in Rostov-on-don and Stalingrad, the key bases in the east of the Soviet Union.
Links:
Excerpt; From the Publisher:
A game we are proud to present here on MapSource, shall be the first German-Soviet game released on this site. It will provide an opportunity to see the world of “Operation Winter Storm”, the Battle of the Eastern Front in January-February 1942. As an Axis player, the player will campaign on the Eastern Front and build up battle groups for battle scenarios against the Red Army. While the tanks, infantry and artillery of the player will of course play an important role, the focus will be exclusively on the organisation of the order of battle to tackle the various forces of the Red Army based on the strategies and the abilities and experiences that were tested during the Operation “Winter Storm”. To make things even more fun, Stalingrad remains a battlefield for a long-term fight until the time when Operation “Barbarossa” is ready. The player will be challenged to end the war with a minimum number of forces on the Eastern Front.
Sales Page:
Rules and Detailed Rules;
As outlined in our expansion to our Spring release, we have revised our rules and we will publish such a new rulebook for Stalingrad. Please feel free to look at the following PDF-Files for (short) explanations of the variations in the game:
If you are new to The Works you do not have to read about the scenario (which describe the genre and the various smaller elements of the game), you do not have to read about the maps or counters – it is all laid out in the rules.
The gist
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Fragment is the story of a young man named Timothy who, in his quest to reconnect with his father, accidentally discovers his latent psychic powers. This discovery throws him into a world of new friends and new opportunities.
Flashing lights, fantastic characters, kaleidoscopic landscapes, and ethereal music – Fragment is more than it seems.
Omaj is a studio of visual artists and animators based in Los Angeles. A diverse range of disciplines bring to life Fragment – from the artistically rich story-telling to the authoring of the complex puzzles and physics.
Omaj fosters an atmosphere where each member brings their own unique vision to the work – while at the same time helping one another become the very best they can be.
Expectations:
The team has chosen to take an unconventional approach to audience reactions. In fact, the studio approach is to say NO to things you might expect as a viewer. There will be no walkthrough, no steps other than the ones that Timothy takes.
If there’s a tutorial, it will be contextual to the experience. If there’s a series of instructions, it will be a set of goals that are clearly designed to entice the audience and prompt them to explore the world.
Visual and audio artifacts are not used in a traditional sense as a guide. In Fragment there are no game over screens or loading times. There are no points that you need to reach in order to win. In fact there are no rewards at all. The story is its own reward.
The dialogue is recorded in a style that fits the story, that’s not been mapped. It has a natural and organic feel to it.
The team came from worlds very different from one another and had their own personal perspectives and sensibilities to deal with. This is why they can talk about the experience in such an intimate way.
Fragment is meant to be experienced in a passive way. The creators want to shift the focus to the story telling and state their intentions explicitly to this end.
Screenshots
Contact
Twitter: @omajstudio
Discord: Discord.gg
Facebook: www.facebook.com/Fragment-Studio-332752495265335/
T-Shirts
Omaj has partnered with our friends at Greengobbi in creating T-Shirts to support the game. The T-Shirts are available for purchase for $10 at www.greengobbithardware.com. The shirts sold support
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