
The spirit of the games PollyDestroy is back – the spirit of the perfect helicopter shots in the spirit of the 90’s games. It is high time to get out of the pilot seat and get back to the throttle!
Play as PollyDestroyer and test your shooting skills with your favorite mods of the helicopter games – game play with lifelike physics, a very complex engine, music with a long historical heritage, with online or couch play.
Do you remember the thrill of the games PollyDestroy? Remember the feeling you had when you fired a perfect shot? Now you can experience it once more with the new and beautiful game. Playing PollyDestroy is not only fun, it’s addictive as well.
Features:
* The best physics engine you can fly in a game
* The best and most authentic engine in the spirit of the games of the 90’s
* The best music you can fly with
* Huge maps up to 100×100 km with a realistic environment
* Amazing, versatile and dynamic damage system
* Dynamic, rotating objects and obstacles
* Epic, historical game play in a beautiful and realistic world
* You can download levels made by the community or make your own levels.
* Watch videos, read interesting articles or discuss the game with friends
* A rotating camera
* Online play or play with a friend on the couch. You will be flying with a friend of the same size of your helicopter and as many shots as you wish
* Game play with auto generated terrain. Enjoy the thrill of the sky!Artemisia franséniana
Artemisia franséniana is a species of sage known by the common name French sage or spirea sage. It is endemic to the Peninsular Ranges of southern California, growing in rocky crevices in the San Gabriel Mountains, and into the Transverse Ranges. It is a perennial herb producing an erect or drooping, hairy, glandular, glandular-tipped stem reaching about 40 to 50 centimeters in maximum height. The entire plant is coated in fine hairs, making it rough and scratchy to touch. The thin, linear to lance-shaped leaves are less than one centimeter in length and are mainly located near the base of the plant. The inflorescence is a terminal array of many flowers, each less than a centimeter long and quite hairy. Each has five green sepals and five yellow petals, the uppermost pair spreading, the lower two erect, forming the cor
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Play stylish and cute video game with various and cute characters
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Save Jesus takes place in a peaceful village, far, far away.. On the night of May 23rd.. The undead were awoken.. And ruined the day!
The frightened peasants.. Looked to the skies.. And prayed to the heavens.. A hero would rise.
The village was thrown into chaos.. The villagers gathered.. And prayed to their savior.. “Oh Lord, Lord, Lord.. We thank you for this meal.. And pray for the strength to withstand the battle..”
The brave villagers rose.. And loaded up their balls.. From the barn.. And threw them at the undead.. And god-forbid.. Somebody did not make it..
The mighty hero.. Rushed to save the day.. And started throwing balls
“Hey, what the..?” The hero thought to himsefl.. “Why am I throwing balls in a friendly village?.. I better go check it out..”
The hero rushed to the barn.. To save the village.. But came across.. A blood stained stump.. In the barn.. The voice of the villagers echoed across the clearing.. “What the..?.. What is that?.. It seems like someone just threw a branch.. At me.. Why?” The villagers explained.. “Well, it seems like.. There is an undead.. That stalks this village.. And well.. The villagers refused to fight a single battle.. But I sure as hell did.. Because of this place.. I was dreaming of.. A peaceful day with the villagers… Now.. We will definitely be fighting undead..!”
THE END
Credits and Thanks:
* Laura: Graphic Designer & Illustrator
* Daniel: Music Composer & Band
* Chulily: Programming
* Philippe: Programming
* Peter: Programming
* Frank: Programming
* Alex: Programming
* Jose: Programming
* Joe: Programming
This Game was made for the Ludum Dare 30 Weekend Game Jam
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Contact Info:
Email: lizethanaleon@gmail.com
Twitter: @LauraLizethan
Facebook:
Tumblr:#GameJam #IndieGame #ZombieBallz
Ludum Dares Its 25th Anniversary!
‘God of War’ – Trick ‘n Treat!
I guess
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Our game play in Juniper Theory is dynamic, as the player must make strategic choices against various attackers.
Also the best strategy is to develop the network, expand the network, and defend against future attacks.
Features:
– Free, unlimited defense for all players
– Simple, quick controls
– Popular defense and attack strategies
– Dynamic missions and objectives
– Advanced network simulation with upgradable components
– Multiple characters and regions to expand and defend
– Learn and teach from experience
– User friendly game playWednesday, October 3, 2013
The time is now.You are a newly appointed defense network engineer in charge of keeping the company of your choosing from harmful outside DDoS attacks. Rival companies want to take your servers offline and its your job to make sure they don’t. Expand your network, build defenses, and attack different territory to dominate your opponents.The player will begin with a single network nest to manage in a single region and attempt to expand their network by strategically building different node types to expand to other Networks. Points are added to the players total number of points based on multiple successful actions.(Attacking opposing players, Company Perks associated with the players chosen company, Expanding to other regions, and Defending against incoming attacks).
Game “Juniper Theory” Gameplay:
Our game play in Juniper Theory is dynamic, as the player must make strategic choices against various attackers.
Also the best strategy is to develop the network, expand the network, and defend against future attacks.
Features:
– Free, unlimited defense for all players
– Simple, quick controls
– Popular defense and attack strategies
– Dynamic missions and objectives
– Advanced network simulation with upgradable components
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– Learn and teach from experience
– User friendly game playEindhoven Fortress – Tips
A specific tip to a new user of the map. How can you put in a quick and a proper infrastructure in Eindhoven Fortress? How can you help yourself, with such a great map? Its full of placement. First thing to do is to harvest the loot from the Isala in his bunker. After he is finished you can place the transportation terminals (highways). Then you should build a main road connecting the two termini. A good way to do this is to begin with a normal road. This road is called an infrastrure road and you can place an research station on the road, and
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Project Timi: Sasha’s Curse Family Cup is an [[TeamAmericaTeamJapan|exclusive Team America vs. Team Japan]] [[FanimeCon 2015|fanime]] event held at the [[Shizuoka Convention Hall]] in Shizuoka in March 2015. There were [[Project Timi: Sasha’s Curse|four]] [[Project Timi: Sasha’s Curse Cup|cups]] one for each of the hosts, Team America, and Team Japan, and one for the [[Project Timi: Sasha’s Curse|final round],]] where the two sides try to win the whole thing.
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===2017===
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It has been announced that the 2017 event will take place at the [[Nipponbashi Kichijoji]].
The Project Timi Family Cup family was the sixth cup of the [[Project Timi|series]]. Sasha Benavides, a 17-year-old [[Japanese|Japanese]] by birth, was [[Team Japan]], and Paul Verdu’s other daughter Mercedes Verdu was a member of Team America. These two families had been competing in the Project Timi series, had participated in [[Team America Cup]] as [[Sasha’s Curse Cup family|Team America]], and [[Team Japan Cup family|Team Japan]], and were often seen together at fanime events.
The Project Timi Family Cup family was the sixth cup of the [[Project Timi|series]]. Sasha Benavides, a 17-year-old [[Japanese|Japanese]] by birth, was [[Team Japan]], and Paul Verdu’s other daughter Mercedes Verdu was a member of Team America. These two families had been competing in the Project Timi series, had participated in [[Team America Cup]] as [[Sasha’s Curse Cup family|Team America]], and [[Team Japan Cup family|Team Japan]], and were often seen together at fanime events.
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==Cast==
==Cast==
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* [[Sasha Benavides|Sasha]]
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*[[Sasha Benavides|Sasha]]: Sasha Benavides, the main character of the series. She is the ”’only”’ American citizen and best friend of [[Paul Verdu|Paul]] ”’Paul”’ Verdu”’ and father of
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The game consists of 40 two player scenarios with a goal to build the most efficient and effective factory line. Four different factories are available to build with, each boasting different machinery and payout rates. Each factory is made up of two parts: the factory itself and the warehouse where the factory goes. The warehouse is where all the produced parts are stored and a building inspector machine attempts to stop your factory line from being smashed to pieces.
This game is a turn-based game and gives you a whole new set of challenges. Each round is 6 rounds long. The game is played using a no-reserves setup and the game is complete when one player decides to quit.
Published by:
Kaizen Games
Release Date:
September 14, 2009
Languages:
English
Ever since my first encounter with a factory layout game, I knew that I wanted more of these. So it wasn’t long before I wrote the rules for a cheap homemade factory line game. Here are the rules, a sample factory layout, and a few screenshots from my prototype.
The game consists of 40 two player scenarios where a factory has to be built from scratch. The two players are given a set of factories and are supposed to use the most efficient means possible to complete a factory and be the first to run out of build parts.
Scenarios are turn-based and last 6 rounds where each round consists of 3 turns. In each turn players make 6 builds, 1 for each facility. The first three builds in a turn are done with the build parts available in the warehouse. The last 3 builds of a turn are done with any leftover parts from the previous builds.
Each factory has 5 resources. 4 are used to build your facility and the fifth one is used in the build part slots. When a player runs out of a resource, the factory must undergo a penalty in scoring. Also, the factory may refuse to build something or simply slow down during a build. The game is a no-reserves setup and as a result the player decides if he or she wants to leave the factory still standing or has it demolished.
The game currently uses a standard scoring system. Each build is worth 3 points. The factory score is calculated by adding up all the build points. The player with the most points wins.
You can download the game in the ZIP file or with the EXE file in the download section. The OGG file of the game can
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