Dry Drowning is a 2D adventure with a hard-as-nails visual style. You are cast out to find meaning and redemption, even in the most nihilistic of sci-fi settings.
Build a character to suit your play-style, join the Void on your quest and become immersed in a rich world.
Play solo or team up with up to 2 players, join forces to meet challenges and live out your destiny.
Full of amazing characters and settings, and beautiful hand-drawn artwork.
Premium Edition Pack:
Full game plus:
Backstory and character identities document
Unpublished concept art
All backgrounds and artworks
Playstation, Xbox and Nintendo Switch versions are available via digital download.
DRY DROWNING VR is now available on Steam with Oculus Rift support!
The game was played on three different Linux platforms. The second try on Kubuntu looked good and I eventually got workable fps.
The first time, with Valgrind (2.0.0), I got a seg fault after the character’s brain explosion. I got a less clear but similar crash from KDEs database program (I haven’t checked this time)
The third try, and I think it was on WSL, I got a similar crash and I stopped at a blank screen. I have tried several times, WSL has had problems with samba before so I suspect there’s a problem with that.
On the second try, I selected the right resolution, and I’m using the DRI_PRIME=1 environment variable, so it’s rendering everything, but I’m not getting any more than “Segmentation fault”.
I have disabled PulseAudio, so it looks like the crash is somewhere else. Looking at the crash report I have received (if I can find it), the program crashes in a function called “kdeui_konsole_dialog_dialog_show”. I have no idea how to debug this, but it sounds like I am missing some font for that dialog.
If the game crashes in a dialog, you might want to check if your font is installed correctly.
The list of fonts you have installed can be found by running the command: “xset q”. This will bring up a dialog containing the list of currently installed fonts.
If you do not see the font you want to use, you can manually install it by running
Dry Drowning is an action game with roguelike elements.
If the genre raises some other ideas than dancing, carousal, watching you friend in a circle to become world champion or all the other things “roguelike” is associated to, do not worry, Dry Drowning is going to be the last game you need to play in order to stop thinking of this genre as an unrealistic laugh a relaxing way to kill time.
While easy to learn, Dry Drowning will place you into five stages in an epic solo campaign.
The five stages are linked together by narrative events and a mystery system that the central character will need to unravel.
After a while, the game includes a multiplayer mode.
Unique to the genre, Dry Drowning doesn’t make players wait for the action to begin.
An intelligent character interaction system means you can simply swap stats in battle with the enemy or abuse the environment to make a quick turn.
At the same time, there is still time to both read and dialog with your party members.
Dry Drowning was created during a previous project, where classic RPG level design was used.
The story of Dry Drowning was born by looking at these design.
Now the game stands alone and all it needs from you is to have fun.
The game will be playable on PC/Mac/Linux.
This project has been created for three audiences – those who just want to have
Dry Drowning – Artbook Download 
Developed by: Hybrid Game,
Available on: PC,
Publisher: Dry Drowning,
Available via: Steam,
About The Artbook Hybrid Game, the Polish game development studio, is best known for their surreal, zombie-filled, dry drenching apocalypse game, Dry Drowning, but has also recently developed the award winning Tumbletyn – a fun, retro-inspired game about the power of friendship.
About Dry Drowning:
Dry Drowning is an adventure game set in a post-apocalyptic, dry dystopic world. Players take the role of a young orphan boy, Frank, who must escape the ruined city of New London. Frank’s journey involves defeating mutated creatures, and finding shelter in a variety of different environments to avoid the elements.
Join Frank as he escapes the desolate city of New London in this adventure game from HybriD Game.
Dimitry L., First-time Contributor
Mon Nov 18, 2013 1:24 am
Greetings from Russia!
Greetings from Russia!
Отзыв написан и подписан: 20.11.2015 13:07:45
Теги: Experimental Gameplay, Theory and Practice
How do you learn? How do you learn? Or more specifically, how do you start? What makes it easy? What makes it difficult? What makes you feel excited and motivated, and what doesn’t? How do these differences affect your first experiences?
This presentation will cover some of the main aspects of learning and will provide some practical ways to tackle the problem of learning.
What do you need to consider when designing a game about a theme like silence? Does it make sense to have a player who is trying to understand silence, as in the case of Haunting Ground, or is it better to have the player encounter the silence while actually being immersed in the silence?
This presentation will share some of my thoughts about this issue.
Please join me!
Byron Young, Developer
Отзыв написан и подписан: 13.11.2015 17:40:50
Теги: Game Design, Theory and
Dry Drowning – Artbook For PC
The Land of Snakes is a cold, inhospitable place. With nothing to grow, the only life forms are the predators and their prey.
Those who enter the Burnt Lands must be careful as the land is unpredictable and unforgiving. Some believe the land has more to offer than death, but that is not the truth.
Under a long and cold winter, the Croakon Tribe are preparing for the end of the winter and the start of the Spring.
Sizak, the eldest of the eldest, can feel the blood leave his body as he sees the land scorched, the winds battered.
It is time to help the weaker members of his tribe and together they face the burning desert.
Sizak is a melee fighter.
He has high defense and high energy, but low mana.
He has a weapon that shoots fire, that allows him to shoot fire in front of him. He can also throw fireballs, which do a large amount of damage and do not consume energy.
Sizak wears an armor that provides strength and critical damage, but he also suffers from cold.
To drown a character you need to bring them below the character’s hitbox by pressing the [D] key (when they are in the air) or using the ‘Drown’ button.
They will then enter their swimming animation. You can bring them as deep as you want by pressing the ‘D’ key again.
In the game you can use the ‘Boost’ command to quickly bring the character back up to the surface.
The key ‘D’ and the ‘D’ key will both move the character up to the surface.
A dash is not animated. The dash key is only used to accelerate your character quickly.
The ‘Boost’ command will quickly bring the character back to the surface.
From the front the character will go straight up, from the back downwards, and to the side, their angle will change.
You can see the character’s animation and make sure your keybindings and animations are set up correctly, and that your actions are connected to the character’s animation correctly.
If you don’t have the correct animations set up, you may not see the character move correctly or even fully submerge.
You can change the order and set up the action animations
What’s new in Dry Drowning – Artbook:
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The worst way to read no. 1 is to read the 2nd, then the 3rd, and so on…
In dry drowning, evaporation happens on skin against a wet surface, while in sub-mersion, evaporation is more predominant around the lips so that is why this method of drying is so efficient. Only gravity is working against us here.
How To Install & Crack Game Dry Drowning – Artbook:
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Published on 28 July 2013
Exhibition:29 July – 1 August 2013
The article below was first published in ‘Collectors & Collectors Newsletter’ in the Summer 2013 issue, and was kindly re-edited by Mike Fleming of The Department of Modern and Contemporary Art Centre for Wales.
Nerissa Bonetto’s Dry Drowning, at the University of Wales Trinity Saint David, dates from 2009 and is intended as a reflection on the artist’s wider project Southwestern Archive. The artist’s working process is recorded through a series of scrapbooks, which are held in the archive, as well as other artefacts related to the project.
By editing their documents, Nerissa Bonetto demonstrates that although they are archived, the pieces in the archive are not static; they are created and destroyed and die – as new projects are initiated and a new set of temporary documents emerges. As goes a yellowing magazine, so goes a growing archive.
Nerissa Bonetto – Chadwick Gallery review – Walker Art Gallery, 2010.
Nerissa Bonetto – JMW Gallery, 2012.
In December 2009, Nerissa Bonetto and Joe Seal became involved with a single subject: the Lebanon War in the year 1982. Nerissa was living in Beirut and Joe worked for the BBC World Service at the time, in London. They began to collaborate on a journey that drew on archival material, improvisation and material experimentation, producing a diary that covered the month of December 1982 and which is now held in the Southwestern Archive at Trinity Saint David, the University of Wales.
The diary is documented with ideas, associations and reflections, along with quotations, a score, sketches and letters, and it does not form a coherent narrative.
Nerissa Bonetto’s practice is that of an artist interpreter, incorporating found documents in imagery and sound. A feature of her practice is that subject matter and source material cannot be specified precisely prior to the event, and neither the intention for the project nor the aesthetics of its original presentation survive the relationship with the viewer.
Dry Drowning is an example of an intervention in this context, in the form of a large installation, conceived as a tableau that dramatises the story of the diary. The tableau is presented with replicas of four different documents, in an S shape, accompanied by a soundtrack recreating the soundscape of
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To perform the method read the tutorial, but the concept is not explained in any tutorial otherwise, you will never get it, so I am adding this here
How To Perform That Method:
2 GB RAM
2 GB of dedicated GPU memory
30 MB of VRAM
Adobe Flash CC
1.6 GHz processor
1 GHz processor
1 GB of RAM
NVIDIA GeForce GPU or AMD Radeon GPU
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