NativeInstrumentsBattery4FactoryLibraryBATTERY36 _HOT_



 
 
 
 
 
 
 

NativeInstrumentsBattery4FactoryLibraryBATTERY36

NativeInstrumentsBattery4FactoryLibraryBATTERY36
NativeInstrumentsBattery4FactoryLibraryBATTERY36
NativeInstrumentsBattery4FactoryLibraryBATTERY36
NativeInstrumentsBattery4FactoryLibraryBATTERY36
NativeInstrumentsBattery4FactoryLibraryBATTERY36
NativeInstrumentsBattery4FactoryLibraryBATTERY36
NativeInstrumentsBattery4FactoryLibraryBATTERY36
NativeInstrumentsBattery4FactoryLibraryBATTERY36
NativeInstrumentsBattery4FactoryLibraryBATTERY36
NativeInstrumentsBattery4FactoryLibraryBATTERY36
NativeInstrumentsBattery4FactoryLibraryBATTERY36
NativeInstrumentsBattery4FactoryLibraryBATTERY36
NativeInstrumentsBattery4FactoryLibraryBATTERY36
NativeInstrumentsBattery4FactoryLibraryBATTERY36
NativeInstrumentsBattery4FactoryLibraryBATTERY36
NativeInstrumentsBattery4FactoryLibraryBATTERY36
NativeInstrumentsBattery4FactoryLibraryBATTERY36
NativeInstrumentsBattery4FactoryLibraryBATTERY36
NativeInstrumentsBattery4FactoryLibraryBATTERY36
NativeInstrumentsBattery4FactoryLibraryBATTERY36
NativeInstrumentsBattery4FactoryLibraryBATTERY36
NativeInstrumentsBattery4FactoryLibraryBATTERY36
NativeInstrumentsBattery4FactoryLibraryBATTERY36
NativeInstrumentsBattery4FactoryLibraryBATTERY36
NativeInstrumentsBattery4FactoryLibraryBATTERY36
NativeInstrumentsBattery4FactoryLibraryBATTERY36
NativeInstrumentsBattery4FactoryLibraryBATTERY36
NativeInstrumentsBattery4FactoryLibraryBATTERY36
NativeInstrumentsBattery4FactoryLibraryBATTERY36
NativeInstrumentsBattery4FactoryLibraryBATTERY36
NativeInstrumentsBattery4FactoryLibraryBATTERY36
NativeInstrumentsBattery4FactoryLibraryBATTERY36
NativeInstrumentsBattery4FactoryLibraryBATTERY36
NativeInstrumentsBattery4FactoryLibraryBATTERY36
NativeInstrumentsBattery4FactoryLibraryBATTERY36
NativeInstrumentsBattery4FactoryLibraryBATTERY36
NativeInstrumentsBattery4FactoryLibraryBATTERY36
NativeInstrumentsBattery4FactoryLibraryBATTERY36
NativeInstrumentsBattery4FactoryLibraryBATTERY36
NativeInstrumentsBattery

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P2P Source code of an interactive story play-like game that has simple character graphics and a simple plot but a nice concept.

“I’m a catholic for thirty years, but i don’t know anything about catholic. I just like to watch the vatican series, and this is my way of telling the world about the vatican.”

“Oh, I don’t need any food!”

“I’m about to close the restaurant, but I need to finish cooking this dinner for you to eat.”

Description: “Alfred has come to visit the Magic Shop. You must help Alfred to return the magic books which he borrowed for his pet dog. Does he know anything about the magic books? Can you discover what he does not know?”

Reactions: Like other games, this game is mostly constructed with a puzzle concept. In this game, there are 250 puzzles in total; the puzzles are not particularly elaborate, but they require some thinking. All the puzzles are designed to be easily solved with some skill, but there are some puzzles that are very difficult to solve. For example, there is a puzzle in which you have to consider what kind of animal is the one who does not understand what happens when you throw him into the air. Some other problems are very difficult to think about (like the one that requires a lot of thinking about the calculations to move) and some puzzles are designed to be too easy (like the one which is too easy to beat).

General Comments: In this game, Alfred is the only character who should be able to give the answers. You need to explain the features and principles of the magic shop to him, as well as make sure that he does not accept any wrong answers. Make sure that Alfred does not understand a new concept (or a math problem) when he goes outside the Magic Shop. He is like a 3-year-old child and he needs to talk to you as if you are a grown-up.

Design Details: Alfred is the only character in this game. Alfred is capable of speaking; he just has a little problem with reading books and doing calculations. He can learn a new concept (even about mathematical principles) after you talk to him about it. The main character of this game is a character called “Magic Shop”. You need to make Alfred understand what happens when he goes outside the magic shop. Some aspects of the magic shop are explained in order to have a clear game design.
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